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- VOODOO CASTLE Part One
-
- Ah, VooDoo Castle! Nothing like a little spooky stuff now and then! This
- time around, you're trying to remove a nasty curse from Count Christo (who
- is a good Count, unlike Count Dracula, whom you polished off in the previous
- adventure).
-
- The game starts with you standing in the chapel, next to the Count's
- wearing a sapphire ring. Take the ring, then go West to the ballroom. Enter
- the fireplace and get the idol. Leave the fireplace by going South, then
- clean off the idol, which is your source of light.
-
- Now go East to the chapel, then South, West, South, and East into the
- armory. Plenty of rusting old junk here! However, some of it is still
- useful, so pick up the shield and the sword. From there, return to the
- stairwell, then go East into the Kettle Room and then North to the room with
- the animal heads.
-
- Pause (paws?) here for a moment, and move the heads (that's what you
- need the sword for). This will reveal a safe. You don't have the combination
- yet, but you will soon enough. For now, just drop the sword and the head,
- then continue onward by going Eastward until you come to the lab.
-
- Ignore the Ju-Ju bag for now and get the chemicals. Don't worry if
- anything explodes, the shield will protect you. Once you have the chemicals,
- go West and drop the shield. Make your way back to the torture chamber,
- moving the kettle (when you come to it) along the way. When you get to the
- torture chamber, mix and then drink the chemicals.
-
- ZAP! You are now small enough to fit through the tiny doorway. Go
- through the door, and pick up the saw. Look at the graves, and get the four-
- leaf clover. Return East, then go back to the chapel. From there, go East to
- the huge stone door with the sapphire set in it.
-
- Sapphire? Hmm, does that remind you of anything? Yep, sure does! Wave
- the ring, and the door disappears to be replaced by a tunnel with a slippery
- chute heading down. Drop the ring, then slide down the chute into room
- below. Pick up the plaque, then enter the hole in the wall.
-
-
- VOODOO CASTLE Part Two
-
- You now emerge into the Medium's room. She runs out when you enter, but she
- will return if you "Summon Medium", and will make helpful, if cryptic,
- remarks. Now look at the crystal ball, and you will be magically returned to
- the tunnel. Get the knife, and go back to the chapel. Drop the knife there,
- then go on to the stairwell.
-
- Once at the stairwell, pick up the glass, then go East to the kettle
- room. Since you moved the kettle before, you will notice there is now a dark
- hole in the floor. Drop the idol, then enter the hole. Read the plaque,
- which has the combination of the safe written on it (the writing is tiny, so
- you needed the glass to see it. The plaque itself glows in the dark.).
-
- Once you know the combination, drop the plaque and the glass. Now get
- the rabbit's foot. Even though you can't see it, it is there, and you can
- pick it up. Climb out of the hole and get the idol again, then head along
- North to the room with the safe.
-
- Enter the combination by saying Turn (first number) and then Turn
- (second number). Open the safe and get the antique hammer that's inside. Now
- you're ready to tackle the fireplace again, so return to the ballroom
- fireplace. On the way, stop off at the chapel, and put the rabbit's foot on
- Count Christo.
-
-
- VOODOO CASTLE PART III
-
- Saw through the grating, to reveal a button. Push the button, and a giant
- fan sucks you further up the chimney, to where a chimney sweep is stuck.
- Give him a good push, and he's free! In return for helping him, he gives you
- a piece of paper with a magic word written on it. Remember that word,
- because it's important.
-
- Climb back down to the fireplace, and then once again, go to the
- stairwell. This time, go upstairs to the parlor, where the Ju-Ju statue is.
- Say the magic word from the paper, then go back down and head for the
- laboratory. Remember to pick up the shield before you go in!
-
- In the lab, get the Ju-Ju bag, and make tracks for the tunnel with the
- chute. You can drop the shield along the way, since you won't be needing it
- any longer. Slide down the chute, then wave the bag. Voila! The little crack
- in the wall is now large enough for you to pass through.
-
- Go crack, and get the torn page. Now, open the bag, and get the book.
- Read both the book and the page, and make careful note of the ritual needed
- for freeing Count Cristo from the curse. Drop the book and the page, and get
- the stick. Go South back to the chute room, then enter the hole. Look once
- again into the crystal ball.
-
- So, here you are in the tunnel once more. Hang in there, you're almost
- done! Go West, then North to the room with the window. Go window, and get
- the little VooDoo doll on the ledge. Go back South into the room, then
- return to the chapel. You now have everything you need to revoke the curse.
-
- Following the instructions from the magic book, complete the ritual,
- freeing the Count. TA-DA! You have successfully finished the adventure! Now
- that you're finished, how about a little vacation? In fact, how about taking
- a Strange Odyssey....
- the adventure! Now
- that you're finished, how about a little vacation? In fact, how about taking